Random toy noise

Back when before Fleur was born, Ada and I were shopping a store’s closing sale. Some of the toys were things she would not get until she was a year-ish.

A few things I resisted were noisy toys. My stance was: The adults in her life are going to get her those kinds of toys, so we don’t need to add to it. Aunts, uncles, and close friends will give her the unicorn that sings the most annoying song ever when you hit the button. Grandma will give her the karaoke Elsa. We won’t have to.

One thing to regret life because of others. Another because of ourselves.

That said, it hasn’t been too bad so far. Fleur plays with the thing hard for less than a week. She then returns to it for a small amount of time, diminishing over time.

From the stories my parents told and my vague recollections, I held on the noisy fire siren on a fireman’s hat my uncle gave me for weeeeeeeeeeeeeeeeeeeeks. I even replaced the batteries, so my father glued that compartment shut. (I haven’t taught Fleur about batteries.)

The weirdest thing are that these toys wake up on their own. The karaoke Elsa, will ask if Fleur if wants to sing with her if the play stops. Putting the laundry basked on the couch squeezed the paw of Pandy, who started with the Gabby’s Dollhouse intro music. My home is a mine-field of things making noise.

Adding ABCs

The Dr. Seuss ABC: An Amazing Alphabet Book! is a fun tongue twister to read to Fleur.

Since she is starting to read, I wanted to help associate the letters with things more… tangible.

So, when it returned to a bedtime reading staple the other day, I included her name in the appropriate letter. She commented about it, so the next time I included her cousin. She commented about both.

Now, I as I read, I am trying to anticipate the next letter and include for her a person’s name in the appropriate letter. The reaction tells me she is engaged more than when I read it without the personal connection.

Hopefully, that game is the kind of brain game appropriate to staving off my own impending dementia? I’m multi-tasking reading and also searching for names.

Game: Superwoman

DragonCon 2011 cosplay girl

Back in May, I posted Game: stuntwoman where described it as “I started off throwing her Superwoman style.” What’s funny is I don’t remember it. Until recently, it had to be:

  1. She curls up in a ball. I support her back and throw her.
  2. I hold her by the legs upside and swing her.

In both scenarios she lands on the bed.

I guess we’ve gone full circle because now she lays flat so I hold her chest and thighs for me to throw her on the bed.

  • Ball: stuntwoman
  • Legs: stuntwoman extreme
  • Flat: Superwoman

Either way, I get in a work out.

Hawkboy

Ada took Fleur to the animal shelter because they had an adoption event. She was specifically interested in one named Hawkeye.

Hawkeye

Funnily enough, she ended up not being large enough to get spayed, so Ada opted to bring the whole litter home with us. So we had four kittens for a month.

Through that ordeal, Ada fell in love with one and Fleur with another. So, we gained two.

Hawkeye and Hulk went on to a new home.

During their time with us, the big cousin Sophie started calling Hawkeye: “Hawkboy”. Okaaaay. Fleur picked up on it too. I gave up trying to correct them when it became clearer she wasn’t going to stay with us. It was wrong for a couple reasons:

  1. Wrong sex
  2. Wrong comic universe (Hawkeye is Marvel.† Hawkman is DC.)

† The Hawkeye television series passed the mantel from Clint Barton to Kate Bishop.

Game: Keepy Uppy Bandit

We know the game about keeping the balloon off the ground as “Keepy Uppy” due to the show Bluey. The father’s name is Bandit.

Photo by A.J. Spearman on Pexels.com

Setup: The same as traditional games of this sort. Inflate a balloon.

Action: Someone puts the balloon into the air. Each person hits the balloon back up into the air to keep it from touching the ground. The more acrobatic the better. Easy mode: control the balloon with soft hits so the other person can also controlled hit it.

In the episode, Bluey complains about it being too easy, so Bandit makes it harder. Fleur likes to make it harder by hitting it where I am challenged to keep it from touching the ground. Sometimes she transitions to Hard Mode after half an hour where other times she gets there after a few minutes. Sometimes she announces the change with “I am Bandit” while other times I figure it out because she’s started making it hard.

Anyway, she makes it more fun.

Game: Run, Walk, Stop, Skip

At the house with dogs in the neighborhood, it used to be having me run because the dogs ran with me and not her. And, I can run faster, which is not allowed.

Now, the game is she barks commands for me to follow. And my intentional getting it wrong results in coaching me to do the activity correctly.

Photo by cheptu00e9 cormani on Pexels.com

I enjoy it because I get to be obtuse. She also learns to roll her eyes about me.

Game: stuntwoman

Setup: the bed is the landing zone.

Action: I started off throwing her Superwoman style. She told me to hold her upside down and throw her. We call that variant, “Stuntwoman Extreme.”

She also loves me to spin the merry-go-round or spinner seats so fast she gets dizzy.

Game: Elsa and the Big Bad Wolf

Setup: Fleur is Elsa. I am the Big Bad Wolf. Others are various Frozen characters. Ada is Anna.

Action: this basically a chase game. I howl and try to get Elsa or others. Elsa can freeze me. Someone else can use fire to unfreeze.

I love this game because we play it in some public place with open space to run around. It gets weird looks about me howling.

Game: Teacher

Setup: The dolls are the students. I am the current teacher. Fleur is the parent or school administrator.

Action: I am to perform the things Fleur’s teacher does: read, talk about things, supervise naptime, etc.

The real tricks are the interruptions. Fleur as parent drops off the kid. Fleur as the school administrator takes the kid potty, to the gym. My personal favorite: she relieved me to go get lunch at naptime.